Biography
Aalok Sud (b. 2002) is a Montreal-based creative technologist and computation artist. Originally from Manali, India, his practice operates at the intersection of computer science, wearable technology, and interactive media.
Since 2024, his work and research-creation projects have been featured in several Montreal-based institutions and festivals.
He has served as the Outreach Officer for the Computation Arts Student Society (CASS), contributing to the development of the school's computation arts community. Outside of his primary practice, he has worked as a creative intern for hims & hers, focusing on performance creatives. His technical experience includes a software development contract at the Innovation Lab at Concordia University, where he developed mobile interfaces and sensor-integrated modules for agricultural monitoring systems.
He is currently completing a BCompSci Joint Major in Computation Arts and Computer Science at Concordia University (Montreal, CAN), and holds a Professional Certificate in UX Design from Google. His work continues to explore the friction between biological motion and digital interfaces through the use of machine learning, spatial audio, and procedural environments.
Statement
My work focuses on what it means to create digital immersion. I am interested in how most systems translate gestures into simplified, readable inputs, often removing jargon and unneeded technical detail in the process. I use this as a starting point to explore how interaction can be simplified but still introduce awe and wonder. By using these abstractions, I want to demystify and democratize access to these experiences. At the same time make tech fun again.
The work is developed through forms of computation like machine learning, game engines, wearable sensors, and procedural sound. These are used to track and process movement, but also to introduce variation, delay, and distortion. Visuals may degrade or shift, and sound is a priority in my works.
My work spans across different formats, including interactive installations, audio-reactive systems, and game environments.
My works, as all work should be, is ongoing and experimental.
Featured Work: Interactive Glow Orbs, inspired by the startup screen of PlayStation 2 — depicting the ever-changing nature of my practice as I find my voice as a computational artist. Created using GLSL and WebGL.